class_name SkillEventInfo
extends Resource

enum SkillEventTiming
{
	Init,
	Release,
	ReleasingProcess,
	ReleasingPhysicsProcess,
	ReleaseCompleted,
	Interrupted,
	Cool,
	CoolingProcess,
	CoolingPhysicsProcess,
	CoolCompleted,
	Destroyed,
	UnhandledInput,
	UnhandledKeyInput,
}

@export var skill_event_timing:SkillEventTiming = SkillEventTiming.Init
@export var additional_effects:Array[AdditionalEffect]
